IPS Learning on Natural Environmental Material and Artificial Environment Based on Contextual Teaching And Learning Through Interactive Comic Media

Ninik Indawati, Friorina Tri Puspa Andariana, Delita Pristyoawti

Abstract


This study aims to produce and describe the process of developing interactive comics media for IPS learning material on natural environment and artificial environment based contextual teaching and learning. Researchers developed procedures include 1) potential and problems, 2) data collection, 3) product design, 4) design validation, 5) design revision, 6) initial field trials, 7) field trials, 8) product revisions, and 9) final products. Data analysis by quantitative, data obtained from material expert, media expert, teacher and student response questionnaires. Based on the data analysis, it can be concluded that the feasibility of interactive comic media is in the appropriate category with an average 98.2% from material experts get average 94.2% from media experts, while the teacher gets average score 97.9%. Students' responses to interactive comic media in a limited field trial with 10 students obtained 95% with valid category and field trial with 34 students obtained average score of 90%.

Keywords


IPS learning, Interactive Comic Media, CTL

Full Text:

PDF

References


Akbar, S. (2016). Instrumen Perangkat Pembelajaran (1st ed.). PT Remaja Rosdakarya.

Asyhar. (2012). Kreatif Mengembangkan Media Pembelajaran. Gaung Persada.

Azhar Arshad. (2013). Media Pembelajaran. Raja Grafindo Persada.

Azzet, A. (2011). Pendidikan Yang Membebaskan. Ar-ruzz media.

Baharuddin & Wahyuni. (2015). Teori Belajar dan Pembelajaran. Ar-Ruzz Media.

Boggan, M., Harper, S., & Whitmire, A. (2010). Using Manipulatives to Teach

Elementary Mathematics. Journal of Instructional Pedagogies, 4(2), 1–6.

Bulut, M., Akçakın, H. Ü., Kaya, G., & Akçakın, V. (2016). The Effects of Geogebra on

Third Grade Primary Students’ Academic Achievement in Fractions. International

Electronic Journal of Mathematics Education (IEJME), 11(2), 347–355.

https://doi.org/10.12973/iser.2016.2109a

Cope, L. (2015). Math Manipulatives : Making the Abstract Tangible. Delta Journal of

Education, 5(1), 10–19.

Dewi, N. R., Magfiroh, L., Nurkhalisa, S., & Dwijayanti, I. (2019). The Development of

Contextual-Based Science Digital Storytelling Teaching Materials to Improve

Students’ Critical Thinking on Classification Theme. Journal of Turkish Science

Education, 16(3), 364–378. https://doi.org/10.12973/tused.10288a

Dewi, P. Y. A., & Primayana, K. H. (2019). Effect of Learning Module with Setting

Contextual Teaching and Learning to Increase the Understanding of Concepts.

International Journal of Education and Learning, 1(1), 19–26.

https://doi.org/10.31763/ijele.v1i1.26

Entwistle, N. (2015). Understanding Student Learning. Routledge.

Hamalik, O. (2011). Proses Belajar Mengajar. Bumi Aksara.

Indawati, N. (2012). Evaluasi Pengembangan Program Pengajaran Matakuliah Keilmuan

dan dan Keterampilan di Program Studi Pendidikan Guru Sekolah Dasar Fakultas

Keguruan dan Ilmu Pendidikan Universitas Kanjuruhan Malang. Jurnal Inspirasi

Pendidikan, 1(1), 98–106.

Indawati, N., & Zainuri, I. M. (2021). Lift the Flap Module Character Value Based on

Contextual. Proceedings of the 2nd Annual Conference on Social Science and

Humanities (ANCOSH 2020), 542(Ancosh 2020), 136–141.

https://doi.org/10.2991/assehr.k.210413.032

Megawati, M., Triwahyudianto, & Indawati, N. (2021). Pengembangan Buku

Pendamping Bidang Studi Ilmu Pengetahuan AlamTema 5 Subtema 1 Kelas V

Sekolah Dasar. Kognisi : Jurnal Penelitian Pendidikan Sekolah Dasar, 1(6), 1–6.

Ninik Indawati, R. A. (2018). Peningkatan Prestasi Belajar IPS Melalui Media Papan.

Jurnal Bidang Pendidikan Dasar (JBPD), 2(1), 26–36.

Sadiman. (2012). Media Pendidikan Pengambangan dan Manfaat. PT Raja Grafindo

Persada.

Sadiman, A. (2010). Media Pendidikan: Pengertian, Pengembangan dan

Pemanfaatannya. Rajawali Press.

Sani, A. kadri, M. (2016). Pendidikan Karakter. Sinar Grafika Offset.

Suganda, E. W. P. (2012). Pengaruh Media KOMPA (Komik IPA) Pada Materi Simbiosis

Antar Makhluk Hidup Mata Pelajaran IPA Kelas IV Untuk Sekolah Dasar

[University of Muhammadiyah Malang]. http://eprints.umm.ac.id/24560/

Sukoco, Muslimin Ibrahim, & Sukartiningsih, W. (2019). Pengembangan Perangkat Pembelajaran Berbasis Pendekatan Saintifik Untuk Melatihkan Keterampilan

Berpikir Dan Pemahaman Konsep Siswa Pada Materi Sifat Cahaya Kelas V SD.

Kajian Pendidikan Dan Hasil Penelitian, 5(2), 1–10.

Thobroni. (2015). Belajar dan pembelajaran Teori dan Praktik. Ar-ruzz Media.

Uno, H & Lamatenggo, N. (2016). Tugas Guru dalam Pembelajaran. PT Bumi Aksara.

Wahidmurni. (2017). Metodologi Pembelajarn IPS. Ar-Ruzz Media.

Y. Munandi. (2020). Media Pembelajaran “Sebuah Pendekatan Baru.” Pustaka Pelajar.




DOI: http://dx.doi.org/10.37905/aksara.8.2.1085-1092.2022

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Aksara: Jurnal Ilmu Pendidikan Nonformal

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Publisher:
Magister Pendidikan Nonformal Pascasarjana Universitas Negeri Gorontalo
Jl. Soedirman No. 06 Gorontalo 96128 e-mail: jurnalaksara@ung.ac.id
http://ejurnal.pps.ung.ac.id